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Various Unity VFX [MRstudios]

Various shaders, particle effects and scripts for VFX in Unity engine (URP).
Created for the MRstudios company. [https://mrstudios.eu]

Many thanks to Gabriel Aguiar, Daniel Ilett and PolyToots for sharing their knowledge.

Weather simulation scenes using various shaders, particle effects and VFX.

Rainy Ground shader node tree preview using a flipbook.

Rainy Ground shader node tree preview using a flipbook.

Rainy Surface shader node tree preview, using flowing raindrop render texture produced from particle effect and flipbook.

Rainy Surface shader node tree preview, using flowing raindrop render texture produced from particle effect and flipbook.

Frozen Ground shader node tree preview.

Frozen Ground shader node tree preview.

Snow shader node tree preview, using a screen-space effect for the visible sparkling.

Snow shader node tree preview, using a screen-space effect for the visible sparkling.

Snowy Surface shader node tree preview.

Snowy Surface shader node tree preview.

200 instances boid cloud simulation using BoidController and BoidManager C# scripts handling them.

Opaque meshes made transparent with dither transparency shader.

Opaque meshes made transparent with dither transparency shader.

Opaque mesh with screen-space dither mask color transition shader.

Opaque mesh with screen-space dither mask color transition shader.

Opaque mesh with dither transparency shader, showing another opaque mesh inside.

Opaque mesh with dither transparency shader, showing another opaque mesh inside.